Fenris

Fenris is an Icelandic monster hunter and is a member of both the Nightwatch's Unit Odin and the Keeper of the Runic Lore.

Appearance
At the start of the Halloween One-Shot, which takes place somewhere during 2016, Fenris is said to be about 22 years old. He's described as being of average height, with a lanky, angular build and pale skin. He has light, almost platinum hair.

Personality
Having been raised in a tradition-bound, secluded society; Fenris lacks social competence and understanding of the outside world. He's timid and awkward, though a gentle soul on this inside.

Tyvelse
Tyvelse and Fenris are research-buddies, often bounding together to study old runes and texts.

Jóhann
While Jóhann grew up without any knowledge of his Jotunn-heritage, Fenris was sheltered because of his. Thus, despite being cousins, Jóhann and Fenris barely knew of the others existance before The Nightwatch. Langs and Thems described is as they are still "in the stage of trying to figure out how to relate to each other".

Uruz
Uruz mentors Fenris in martial arts.

Saga
As both of them are new to the Nightwatch and the Unaware world as a whole, Saga and Fenris often tend to each other despite their opposite personalities. Fenris is shown to harbor a crush on Saga.

Sect
As a sect, the Keepers of the Runic Lore has the following traditions:


 * Ancient lore
 * Magical lore

- Paranoid and secretive

Sect Move

When you are in good standing with your Sect, at the beginning of each mystery, roll +Charm. On a 10+ they provide some useful info or help in the field. On a 7-9 you get a mission associated with the mystery, and if you do it you’ll get some info or help too. On a miss, they ask you to do something bad. If you fail a mission or refuse an order, you’ll be in trouble with the Sect until you atone.

Ancient Fighting Arts

When using an old-fashioned hand weapon, you inflict +1 harm and get +1 whenever you roll protect someone.

Mystic

Every time you successfully use magic, take +1 forward.

Guardian

You have a mystical ally (perhaps a spirit, alien, or cryptid) who helps and defends you. Define them, and their powers, with the Keeper’s agreement. Their look is one of: invisible, an intangible spirit thing, a weird creature, disguised as an animal, or disguised as a person.