Naja Qinnuayuak

Naja Alasie Qinnuayuak is a monster hunter based in the Canadian town of Port Dawson. She is the oldest surviving child of Miriam and Salik Qinnuayuak, the older sister of Sesi Qinnuayuak and the younger sister of Irniq Qinnuayuak. She works as a car mechanic at Dawson Motors; a repair shop she co-owns with friend Ikiaq Naukatsik.

Naja is a player character in the Monster of the Week campaign An Iceberg Outside Port Dawson. She is played by Lesja.

Appearance
Naja is an twenty-six-year-old inuk woman, falling a bit to the shorter side at 163 cm of height. She has a lean build but is rather thin in her frame. Her skin is of a golden brown color, with the face and arms covered in freckles. Her face is square-shaped and stern, with high cheekbones, a strong, hard-set jaw and a pair of sharp, brown eyes.

Naja has dark brown hair most often worn in a convenient ponytail or braid. She prioritizes function over fashion in terms of clothing (as evident by the fact that most of her clothes used to be Mikhail's).

Personality
Despite her introvert nature, Naja has never been one to keep quiet in the sake of politeness. She is opinionated and outspoken; a combination of traits that can make her come across as hostile despite it (usually) not being her intention. Naja is notoriously hard-headed and definitely not opposed to being contrary for the sake of it. She holds long grunges and makes her dislike of people known.

The loss of her brother and mother, coupled with the disappearance of her father and her and Elsa's break-up, has left Naja with severe abandonment issues. She has a fear of loneliness and loss, which often shows itself in the form of anxiety, trust issues and fierce overprotectiveness.

Although often being ruled by her emotions and fiery temper, Naja is practical and often the strategist of the group. She is intelligent and balances both book-smarts and street-smarts. Although not much of an academic, she shows a big interest in the sciences, especially chemistry.

Fiercly loyal, Naja treats those who she cares about with guarded but undeniable respect. While uncomfortable with displays of vulnerability, she has no trouble being openly affectionate.

Biography
Early Life (1993-2010)

Naja was born the 22nd of June, 1993. She was the second child of Miriam and Salik Qinnuayuak, born two years after her older brother Irniq. It isn't until four years later that Miriam gets pregnant with her and Salik's third child, but falls ill soon after. On the 12th of February Miriam dies when birthing Nuka, Naja's younger sister.

Nuka falls severely ill after birth and remains bed-ridden during most of her early years. She gets progressively worse, yet no doctor can explain her disease. Salik, who's been overcome with grief following the death of his wife spends most of his awake time trying to find ways to help his youngest daughter all while still working full-time as an accountant.

In early 2009, Irniq commits suicide. Naja is deeply traumatized and falls into a period of depression in which she drops out of school and starts pursuing hunting- following in the foosteps of her older brother. It is around this time that Nuka starts getting better and after a period of treatment and therapy, she eventually regains ability to live normally. She is physically frail and does not speak much, but cares for her sister and her father as they grieve. Nuka takes the name Cecily (Sesi) and begins training to become an angakkuq.

Life after Salik's Disappearance (2010-)

Sometime prior to Naja's 17th birthday, Salik disappears. Search missions find nothing. It is assumed he has commited suicide and death in absentia is declared. Naja's godfather and fellow hunter Caspian Fray is made legal guardian of the sisters.

When Naja turns 19, age of majority, she resumes legal guardianship of Sesi. After graduation, she is employed by Andrew Naukatsik, the father of Irniq's best friend Ikiaq, as a mechanic. Ikiaq and Naja grows very close and when Andrew retires a few years later, the pair take over the shop.

Moves
Dark Past

If you trawl through your memories for something relevant to the case at hand, roll +Weird. On a 10+ ask the Keeper two questions from the list below. On a 7-9 ask one. On a miss, you can ask a question anyway but that will mean you were personally complicit in creating the situation you are now dealing with. The questions are:


 * When I dealt with this creature (or one of its kind), what did I learn?
 * What black magic do I know that could help here?
 * Do I know anyone who might be behind this?
 * Who do I know who can help us right now?

I’ve Read About This Sort Of Thing

Roll +Sharp instead of +Cool when you act under pressure.

Haven


 * Lore Library: When you hit the books, take +1 forward to investigate the mystery
 * Oubliette: Isolated from every kind of monster, spirit and magic that you know about. Anything you stash in there can’t be found, can’t do any magic, and can’t get out
 * Workshop: You have a space for building and repairing guns, cars and other gadgets. Work out with the Keeper how long any repair or construction will take, and if you need extra supplies or help.

Gear

 * Iron dagger (2-harm hand iron)
 * Shotgun (3-harm close messy loud)
 * Silver sword (2-harm hand messy silver)

Trivia

 * The name Naja is of inuit origin and means  'a boy's little sister'.
 * Naja is bisexual.
 * Naja has a dog named Nanuq, meaning  'polar bear'.